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 Asunto: Versiones (windows/linux/mac) [22-10-2008]
NotaPublicado: 22 Oct 2008, 03:42 
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Originalmente hice ports independientes para los tres OSes principales.

Posteriormente hice una versión en flash9 que se podrá ejecutar en los tres sistemas operativos. Las indicaciones para jugar, aquí: viewtopic.php?f=73&t=1646

Ahora mismo, no tengo claro si vale la pena compilarlos para windows, linux y mac. En cualquier caso, está el código fuente disponible por si alguien lo quiere hacer. Pero posiblemente, la mejor opción para jugarlo en estos sistemas operativos, sea la versión flash.

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- Windows (22-10-2008) [DLLS]
- Linux/Mac. No está previsto compilarlas para linux o mac por ahora. Usar la versión flash.


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 Asunto: Re: Versiones (windows/linux/mac) [22-10-2008]
NotaPublicado: 06 Nov 2008, 03:46 
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hi, 1st post here. firt of all, thanks for the engine 8)

I'm just curious abut why the intro video isn't played even in the windows port. the sdl shell console tells me that is an "invalid file". is that a problem about the mpeg encoding used? or you didn't compile it with mpeg playing support?


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 Asunto: Re: Versiones (windows/linux/mac) [22-10-2008]
NotaPublicado: 06 Nov 2008, 04:27 
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Shoometsu escribió:
hi, 1st post here. firt of all, thanks for the engine 8)

I'm just curious abut why the intro video isn't played even in the windows port. the sdl shell console tells me that is an "invalid file". is that a problem about the mpeg encoding used? or you didn't compile it with mpeg playing support?


The problem is that the code for the line 29 in movie.c (mpeg = SMPEG_new(name, &mpeg_info, 0);) should be disabled for the Windows port.

I got videos working in Windows compiling it that way :)

edit: I've uploaded here a working .exe compiled with the fix and smpeg as a static lib, so you don't need the dll.


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 Asunto: Re: Versiones (windows/linux/mac) [22-10-2008]
NotaPublicado: 09 Nov 2008, 15:53 
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Mister.Xbox escribió:
Shoometsu escribió:
hi, 1st post here. firt of all, thanks for the engine 8)

I'm just curious abut why the intro video isn't played even in the windows port. the sdl shell console tells me that is an "invalid file". is that a problem about the mpeg encoding used? or you didn't compile it with mpeg playing support?


The problem is that the code for the line 29 in movie.c (mpeg = SMPEG_new(name, &mpeg_info, 0);) should be disabled for the Windows port.

I got videos working in Windows compiling it that way :)

edit: I've uploaded here a working .exe compiled with the fix and smpeg as a static lib, so you don't need the dll.

thanks for the info and binary. did you compile it using tcc , as in make_win.bat file, or did you use your own dev environmet (mingw, cygwin, etc)?


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 Asunto: Re: Versiones (windows/linux/mac) [22-10-2008]
NotaPublicado: 09 Nov 2008, 15:58 
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Mister.Xbox escribió:
Shoometsu escribió:
hi, 1st post here. firt of all, thanks for the engine 8)

I'm just curious abut why the intro video isn't played even in the windows port. the sdl shell console tells me that is an "invalid file". is that a problem about the mpeg encoding used? or you didn't compile it with mpeg playing support?


The problem is that the code for the line 29 in movie.c (mpeg = SMPEG_new(name, &mpeg_info, 0);) should be disabled for the Windows port.

I got videos working in Windows compiling it that way :)

edit: I've uploaded here a working .exe compiled with the fix and smpeg as a static lib, so you don't need the dll.

thanks for the info and binary. did you compile it using tcc , as in make_win.bat file, or did you use another dev environment (using mingw, cygwin, or something else)?

EDIT

hi, this .exe crashes when running from a CD, during cs_rogo.mpg playing. could it have something with smpeg lib inclusion inside the .exe file?


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 Asunto: Re: Versiones (windows/linux/mac) [22-10-2008]
NotaPublicado: 10 Nov 2008, 03:11 
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Shoometsu escribió:
thanks for the info and binary. did you compile it using tcc , as in make_win.bat file, or did you use another dev environment (using mingw, cygwin, or something else)?


I always use Visual Studio because the Xbox SDK is only available for it and it's more handy for debugging and testing the Windows version before.

Citar:
hi, this .exe crashes when running from a CD, during cs_rogo.mpg playing. could it have something with smpeg lib inclusion inside the .exe file?


That's because this line:

mpeg = SMPEG_new_rwops(RING_RW_open(SDL_RWFromFile(name, "rw"), 0x200000, 0x2000), &mpeg_info, 0);

The mpeg is opened for writing and reading and, for that reason, the program crashes. Compiling with "r" fixes the problem but it's a bit pointless because if you run it from a CD, you won't be able to save the game.


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 Asunto: Re: Versiones (windows/linux/mac) [22-10-2008]
NotaPublicado: 10 Nov 2008, 03:37 
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Mister.Xbox escribió:
Shoometsu escribió:
thanks for the info and binary. did you compile it using tcc , as in make_win.bat file, or did you use another dev environment (using mingw, cygwin, or something else)?


I always use Visual Studio because the Xbox SDK is only available for it and it's more handy for debugging and testing the Windows version before.

Citar:
hi, this .exe crashes when running from a CD, during cs_rogo.mpg playing. could it have something with smpeg lib inclusion inside the .exe file?


That's because this line:

mpeg = SMPEG_new_rwops(RING_RW_open(SDL_RWFromFile(name, "rw"), 0x200000, 0x2000), &mpeg_info, 0);

The mpeg is opened for writing and reading and, for that reason, the program crashes. Compiling with "r" fixes the problem but it's a bit pointless because if you run it from a CD, you won't be able to save the game.

hmm maybe this explains why there's no dreamcast version with video playback enabled, right? is there a way to change it, os this read & write playback is the only way to do that?

Here I changed the save and read directory to C:\dd via hex editing (sorry, but I'm not able to compile the source code yet) so it's saving to hd, even when running from a CD. my goal is to release in a "dual" (for dreamcast and pc) cd version, so that's the reason why I changed the save & load directory.

PS: sorry if I'm bothering with questions about source code, compiling, etc, even when soywiz already posted that there'll be no support for that. if is against the forum rules, please just confirm that, and I'll stop posting about it.


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 Asunto: Re: Versiones (windows/linux/mac) [22-10-2008]
NotaPublicado: 11 Nov 2008, 20:15 
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Shoometsu escribió:
hmm maybe this explains why there's no dreamcast version with video playback enabled, right? is there a way to change it, os this read & write playback is the only way to do that?


AFAIK the Dreamcast can't play the videos because the lack of power.

Citar:
Here I changed the save and read directory to C:\dd via hex editing (sorry, but I'm not able to compile the source code yet) so it's saving to hd, even when running from a CD. my goal is to release in a "dual" (for dreamcast and pc) cd version, so that's the reason why I changed the save & load directory.


I can upload the "fixed" windows version if you want it.


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 Asunto: Re: Versiones (windows/linux/mac) [22-10-2008]
NotaPublicado: 22 Nov 2008, 21:13 
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Mister.Xbox escribió:
Shoometsu escribió:
hmm maybe this explains why there's no dreamcast version with video playback enabled, right? is there a way to change it, os this read & write playback is the only way to do that?


AFAIK the Dreamcast can't play the videos because the lack of power.

Citar:
Here I changed the save and read directory to C:\dd via hex editing (sorry, but I'm not able to compile the source code yet) so it's saving to hd, even when running from a CD. my goal is to release in a "dual" (for dreamcast and pc) cd version, so that's the reason why I changed the save & load directory.


I can upload the "fixed" windows version if you want it.

would be a pleasure to test it :D


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 Asunto: Re: Versiones (windows/linux/mac) [22-10-2008]
NotaPublicado: 07 Dic 2008, 14:21 
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I will update the release with your fixes as soon as I have a little time. Thanks for the feedback!


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 Asunto: Re: Versiones (windows/linux/mac) [22-10-2008]
NotaPublicado: 09 Dic 2008, 03:19 
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soywiz escribió:
I will update the release with your fixes as soon as I have a little time. Thanks for the feedback!

one last suggestion:
what about if you define the rw folder as "%PROGRAMFILES%\DIVI-DEAD" or some like that? the data will always be stored in the default application path, even in OSes with different languages.


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 Asunto: Re: Versiones (windows/linux/mac) [22-10-2008]
NotaPublicado: 20 Ene 2009, 19:34 
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Registrado: 18 Mar 2008, 02:54
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Disculpen que moleste, tengo una duda. ¿Como hago para aplicar la traduccion al juego de pc?, por q me baje la version compilada para windows pero no pasa nada :( . Si alguien me puede dar una mano se lo agaradeceria XD


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 Asunto: Re: Versiones (windows/linux/mac) [22-10-2008]
NotaPublicado: 06 Dic 2009, 17:17 
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Hola me podria decir alguien como puedo hacer para ejecutar el parcheador de Windows, no consigo hacerlo arrancar...
Primero al hacer doble clic me ponia que no se encontraba archivo "SDL.dll", busque por internet y lo descragué.
Lo meti en la misma carpeta que el parche y al ejecutarlo ahora ya no me pone eso, pero me pone:
"No se encuentra el punto de entrada del procedimiento SDL_RWFromConstMem en la biblioteca de vínculos dinámicos SDL.dll".

Estube buscando por internet para ver si encontraba la solución y no encontre nada.
Este fallo me lo da intentando parchearlo en un PC recien formateado con Windows XP x86 y en otro con Windows 7 x64.
Si alguien me pudiese ayudar a resolver el problema o pasarme el archivo del juego ya parcheado se lo agradecería.

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 Asunto: Re: Versiones (windows/linux/mac) [22-10-2008]
NotaPublicado: 06 Dic 2009, 20:06 
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Eso será porque te has bajado una versión antigua.

Las DLLs buenas están aquí (no recuerdo por qué no las enlacé):
http://dividead.tales-tra.com/descargas ... in-dlls.7z


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 Asunto: Re: Versiones (windows/linux/mac) [22-10-2008]
NotaPublicado: 06 Dic 2009, 21:17 
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Muchas gracias ^^, a ver si ahora con esto puedo parchear el juego.
En caso de que no sea capaz de parchearlo ya me pasare para ver si alguien me puede decir como hacerlo.

PD: Ya fui capaz de crear el juego, hay alguna forma de poder jugar a pantalla completa??
Nuevamente muchas gracias por los poner los archivos .dll ^^.

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